TDW Patch 0.1.872

SHORT DESCRIPTION: This patch has we have focus on bug fixing critical issues that interrupts gameplay, map visual improvements and optimization using new technology, player movement trough level and overall QoL.

WARNING: There is a massive number of changes on map terrain and objects, we recommend that you delete your savegame.


– Fixed stats UI not showing correct values after respawn for client
– Inventory UI is now more readable and more user friendly
– Fixed character turning blocked after respawn
– Fixed respawning loot in containers
– Fixed door sound on metal containers
– Fixed campire and liquid press cannot be placed due collision issue
– Fixed issue when you cannot load ammo into a mag if is not in same equipment piece
– Fixed melee while sprinting
– Fixed issue when AI or Player cannot shot trough fences
– Fixed AI can now see player trough fences and glass
– Map optimization (10+ more fps)
– Map improvements and visuals


– New Questing components (new quest types)
– User stats UI now shows also numeric informations (example: Health 45/100 )
– Now on some locations on the map siren is warning up players when full moon is coming
– Added visual indicator on screen when player takes damage
– Added safe zone around the trader (safe zone won’t save you from starvation)
– Oxygen bar
– New FP animations for knifes
– Added climbing (Press [C] to climb/ Jump and Press [C] to grab wall and climb)
– Added vaulting (Press [C] to vault)

TDW Patch 0.1.864

    1. SHORT DESCRIPTION: This patch we have been focused on gunfight. A lot of new weapons, mechanics, new audio, ballistics.. Weapon handling in overall.. Old mechanics and weapon handling was very clunky. We now expect epic gunfights from you guys. This system is not finished. Will be a lot of tweaking. Cheers..
      – Minimap is now square and static
      – Compass is reworked
      – Some map design fixes
      – Revamped Audio & Ambient system based on Day/Night Cycle
      – Indoor/Outdoor Audio is now fixed – Bullet speed, range and recoil for assault rifles
      – Chambering audio
      – Knife attack audio
      – AI is despawning to quickly (you have now 5 min to loot human or gut animals)
      – Added more types of AI (Mission soldiers – more armor on NPC means that is heavier to kill them)
      – Loot spawning on corpses
      – Mission Loot has been reworked (now is also more rewarding loot)
      – New HQ Icons for weapons and attachments
      – Added BUG report button
      – Update equipment & clothes depend on weather (Wet clothes and snow on clothes and equipment)
      – Fireplace now deal damage when you are to close
      – Improved weapons fire sound
      – Improved weapon handling
      – Added 13 new types of ammo
      – Added 2 new Assault rifles
      – Added 2 Shotguns
      – Added 3 Pistols
      – Added 2 SMG’s
      – Added 2 Sniper rifles
      – Added 2/3 Parts for Ballistics (Bullet impact now gives sound and impact effect depend of surface type)
      – Added reloading sounds for all weapons
      – AI now react with audio gestures or statements
      – Added airdrop event
      – Added crash site event

The Dark World on Trello

Roadmap of The Dark World: Edge of Eternity on Trello. Check it out.

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